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houdini_2


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David Ferreira:.
 CG Supervisor
at Accenture Song VFX.

This workshop will take place on April 26th.
14:30 > 18:00


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Marta Macedo:.
 3D Character Artist specialized in modeling stylized characters for animation.

This workshop will take place on April 27th.
09:30 > 13:00


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Raul Fernandes:.
 Unreal Tech Artist
Mindera Gaming

This workshop will take place on April 27th.
14:30 > 18:00


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CHOOSE YOUR
WORKSHOP

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You must present this email on the day of the workshop.

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introduction
to Houdini
for Procedural Environments

BY:DAVID FERREIRA


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A naked monkey born by the sea in Portugal.
After graduating in Biology the monkey kept on searching and eventually went on to study Architecture, when he first came in contact with 3d Studio Max and the CG world.
He was always a curious monkey. Eager to learn, searched for knowledge and taught himself how to render his first architecture scenes which allowed him to build his first portfolio and eventually get his first 3d position at Arqui300 back in 2008. But he kept on exploring and learning other fields of this CG world, going from tracking, VFX, rigging, animation… And in 2011 the monkey went off on his own and started working as a freelancer , in search of new adventures around the world. Today he is a very happy and very busy monkey working as a CG Supervisor at Mackevision - Accenture Song VFX.

> INSTAGRAM
> LINKEDIN

 

houdini3
character

Character for Production

BY:MARTA MACEDO


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Marta Macedo is a Freelance 3D Character Artist specialized in modeling stylized characters for animation.
With an academic background in Fine Arts and a love for cinema, she found her path after learning digital scultping and the wonders of 3D. Moved by the passion for transforming 2D concepts into fun and appealing 3D
characters, she has extensive experience in a variety of projects for animation, 3D printing and games. She is currently working from Lisbon with worldwide Animation Feature studios including Jellyfish Pictures and DNEG.

> INSTAGRAM
> LINKEDIN

 

Cinematography
in Unreal

BY:RAUL FERNANDES


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Raul Fernandes is a Technical Artist at Mindera. His background is in architecture, with a specialization in Mixed Reality in the built environment. He's become a full time 3D artist since 2014, working in fields such as arch-viz, videomapping, television spots, movies, animations, virtual reality and videogames.
At Mindera he mainly develops VR simulations in Unreal 5.

> LINKEDIN
mindera.com

 

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ETIC

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